BASE BROS | Augmented Reality in Education

Blog Author
  • July 14, 2022
  • 4 min. reading

Augmented Reality in Education

A little over a decade ago, few people had heard of augmented reality (AR). Today, technology is being used in a variety of industries, from medicine to manufacturing. And, as its capabilities continue to grow, AR is also starting to be used in education. In this blog post, we'll explore how AR is being used in education and some of the potential benefits of this new technology.

What is Augmented Reality? 

Augmented reality (AR) is a form of technology that enhances the real world with computer-generated images or information. It is often used in video games and smartphone apps, but it has many potential applications in the business world as well. For example, AR could be used to provide instructions or information in real-time or to create an immersive experience for customers or employees. AR has the potential to change the way we interact with the world around us. If you're curious about how this technology works and what it could do for your business, read on to learn more about augmented reality.


The Benefits Of Augmented Reality in education 

Augmented reality (AR) is a technology that allows users to superimpose computer-generated images on top of real-world surroundings. AR has a wide range of potential applications, including in education.

AR can be used to create immersive learning experiences that promote engagement and understanding. For example, AR can be used to bring 2D textbook images to life or to provide students with real-time feedback on their work. AR can also be used to create virtual simulations of real-world scenarios, such as historical events or natural disasters.

AR has the potential to transform education by making learning more engaging, interactive, and fun.

There are many articles about augmented reality in education. One of the articles which are published by the Canadian Center of Science and Education written by 'Nor Farah Saidin1, Noor Dayana Abd Halim1 & Noraffandy Yahaya1' shows the advantages and applications of augmented reality in education. In this article, there is a table about a meta-analysis of research on the use of AR in different fields of education shown below.


How To Use Augmented Reality in The classroom  

Augmented reality (AR) is a technology that allows users to view and interact with digital information in the real world. AR has a wide range of potential applications in the classroom, from providing extra information about a lesson to enhancing the way students learn.

Augmented reality (AR) is a technology that allows users to overlay computer-generated images on top of their view of the real world. AR has a wide range of potential applications in education, from helping students learn more effectively to making educational facilities more engaging and interactive.

Here are a few ways you can use augmented reality in the classroom:

- Use AR to create an interactive learning experience. AR can be used to bring textbooks to life, with images and information that can be displayed on top of the pages.
- Use AR to gamify the learning process. There are a growing number of AR games that are designed to teach specific concepts or topics. For example, there are AR games that can teach science, math, and biology.
- Use AR to create a virtual field trip. Students can use AR to take virtual field trips to places they would otherwise be unable to visit in people, such as historical sites, museums, and other locations

The Future Of Augmented Reality in Education 

In conclusion, augmented reality has great potential in the field of education. It has the ability to enhance communication and collaboration between students and teachers, as well as personalize the learning experience. Augmented reality also has the potential to increase engagement and motivation in learners. However, there are some challenges that need to be addressed before augmented reality can be fully integrated into education, such as the high cost of equipment and the lack of specific applications for the classroom

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